GameBake – the complete global distribution solution that makes it simple for publishers to take their mobile games to the world – is thrilled to announce it has launched its distribution service for mobile games developers and publishers that wish to reach new markets across the globe.
GameBake provides the infrastructure and knowledge needed for developers and publishers to publish their games on a variety of high-quality platforms beyond Google Play and the Apple App Store. Accessible with a single, open source SDK, its platform includes appropriate advertising, marketing and in-app purchases as standard, with a simple revenue share model.
GameBake focusses across four key distribution channels, including alternative app stores (e.g. Huawei AppGallery or One Store), social media (e.g. Facebook, WeChat), web (e.g. game portals like Crazy Games) and apps (video game streaming apps like Hago).
GameBake’s proprietary technology called KILN is game development environment agnostic, meaning whether developers build their game in Unity, Cocos, Unreal Engine or more, they can easily distribute and monetise through GameBake. To provide scalability, publishers can choose from a menu of platforms to publish their IP on initially, and increase this as desired.
GameBake’s established and collaborative relationships with leading global platforms means they can provide additional support and consultancy for publishers – such as on each store’s pricing model and how they ensure games are visible for and marketed to users.
Michael Hudson, CEO and Co-Founder at GameBake, commented:
He further added: