DIGACHAN
    Facebook Twitter Instagram
    Latest
    • Adverty & Apex Mobile Media Announce Partnership to Offer In-Play Gaming Inventory in Canada
    • Adverty and Yazle announce exclusive in-game ad partnership in MENA region
    • Adverty and Drive Ahead! developer Dodreams announce exclusive in-game ad partnership
    • Adverty launches industry-first streaming video technology for In-Play™ ads in partnership with SeenThis
    • Adverty’s Multi-patented and Industry-leading In-game Viewability Technology BrainImpression™ Now Available Within Oracle Moat
    • Frameplay Announces New Attention Metric in Video Game Environments, Validated in Partnership with dentsu’s Attention Economy Team by First-to-Market Studies
    • Adverty appoints Jonas Söderqvist as CEO as brands wakes up to the power of in-game advertising
    • AdInMo expands its In-Game Ops Team
    Twitter
    DIGACHAN
    • About DIGA
    • News
      1. In-Game Advertising
      2. Game News
      3. View All

      Adverty & Apex Mobile Media Announce Partnership to Offer In-Play Gaming Inventory in Canada

      27 October 2022

      Adverty and Yazle announce exclusive in-game ad partnership in MENA region

      18 August 2022

      Adverty and Drive Ahead! developer Dodreams announce exclusive in-game ad partnership

      28 July 2022

      Adverty launches industry-first streaming video technology for In-Play™ ads in partnership with SeenThis

      14 July 2022

      Big Rumble Boxing: Creed Champions to be produced by a Koch Media, Survios and MGM Partnership

      8 June 2021

      Demolition Racer “Wreckfest” Out Today

      1 June 2021

      Iconic Drivers Return to the Grid for F1 2021

      18 May 2021

      Highrise City Announced

      15 May 2021

      Adverty & Apex Mobile Media Announce Partnership to Offer In-Play Gaming Inventory in Canada

      27 October 2022

      Adverty and Yazle announce exclusive in-game ad partnership in MENA region

      18 August 2022

      Adverty and Drive Ahead! developer Dodreams announce exclusive in-game ad partnership

      28 July 2022

      Adverty launches industry-first streaming video technology for In-Play™ ads in partnership with SeenThis

      14 July 2022
    • Bad Ads

      The In-Game Advertising They Don’t Show You – Part Two

      25 February 2021

      The In-Game Advertising They Don’t Show You

      17 January 2021
    • DIGA Gallery
    • Tech Links
      • Adinmo
      • Admix
      • Adverty
      • Anzu
      • Bidstack
      • Bloxbiz
      • Gadsme
      • Frameplay
      • HotPlay
      • Rapidfire
      • Sayollo
    • Contact
    DIGACHAN
    Home » News » Hyper Scape Patch v2.6 Goes Live Tomorrow
    Game Developers

    Hyper Scape Patch v2.6 Goes Live Tomorrow

    By Editorial Team25 January 2021No Comments6 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Patch 2.6 introduces nerfs to aim assist, improvements to Crown Rush modes, Team Deathmatch and Arcadium, as well as new cosmetic items in the Marketplace and more.

    COMBAT

    AIM ASSIST REDUCTION

    With this update Ubisoft are bringing several modifications to their bullet magnet system, to reduce its impact in game, on all platforms.

    First, the bullet magnet’s intensity has been reduced and flattened out across the board. This will reduce some of its negative side effects and ensure a global aim-assist behavior more similar for all players whatever gaming platform they use.

    The effective range at which bullet magnet is active has also been reduced for most weapons. With this change, Ubisoft want to remove the “aimbot” feeling players can have when using weapons with a high rate of fire at long distance – especially the Harpy or the Ripper. The effective bullet magnet ranges were almost halved for most weapons, and will make the aim-assist feel less aggressive at longer ranges.

    Finally, they have reduced the size of the “head” volume used by the bullet magnet system. This will lower the number of headshots that will be registered once the bullet magnet system kicks in. This will be noticeable especially at medium and long range and should fix the unusually high ratio of critical headshots some of the weapons made.

    In parallel they have modified a few non-aim assist parameters to balance weapon behavior at longer range.

    Hexfire

    • Bullet magnet range decreased
    • Damage fall-off starts at closer range

    Riot One

    • Bullet magnet range decreased
    • Damage fall-off starts at closer range

    Dragonfly

    • Bullet magnet range decreased
    • Damage fall-off starts at closer range

    Harpy

    • Bullet magnet range decreased
    • Bullet Spread increased
    • Damage fall-off starts at closer range

    Ripper

    • Bullet magnet range decreased
    • Damage fall-off starts at closer range

    Protocol V

    • Bullet magnet range decreased

    ATRAX

    • Bullet magnet range decreased

    GAME MODES

    CROWN RUSH SOLO AND CROWN RUSH SQUAD @ 60 PLAYERS

    The maximum number of players for the Crown Rush Solo and Crown Rush Squad modes is now set to 60 players.

    The zone closing and sector decay flow has been adapted to take into account this lower maximum player count so players don’t play only in very small map chunks.

    TEAM DEATHMATCH (BETA) – STARTING LOADOUT AND DEDICATED CHALLENGES

    All players will now start TDM matches with the same loadout of one gun and one Hack.

    The starting Weapon and Hack are randomly chosen from a set list:

    Weapons list:

    • Hexfire
    • Riot One
    • D-Tap
    • Dragonfly
    • Harpy
    • Mammoth MK I
    • Ripper
    • Skybreaker
    • Salvo EPL
    • Komodo
    • ATRAX

    Hacks list:

    • Ball
    • Invulnerable
    • Slam
    • Invisibility
    • Wall
    • Teleport
    • Shockwave

    Note: Ubisoft have implemented this change to alleviate the issue of players getting eliminated in the first moments of the game before having time to collect gear, but also to make sure that all players have the same fighting chance at the beginning of a TDM match.

    On top of this big change, they are also bringing several other improvements to TDM, including dedicated in-game Challenges. Players will have 3 Recurring Challenges for Crown Rush modes and 3 additional Recurring Challenges for Team Deathmatch. This will allow players to be rewarded regardless of the mode they choose to play.

    ARCADIUM FREE ROAM WITH YOUR SQUAD

    The Arcadium Free Roam mode that was introduced back in November is the perfect destination for players who want to improve their aiming and navigation skills. With this update, players will now be able to enjoy all the content of Arcadium – shooting on bots and drones, navigation activities – with their Squad.

    You will also able to engage with your squad in a friendly shooting competition: When a Squad joins Arcadium, its players will be split into three teams so they can fight each other. When players get eliminated, they will respawn quickly.

    As a reminder, to access Arcadium you can go to the Play portal’s Train tab:

    • Form a Squad then load into the Arcadium training mode
    • Hunt each other or practice your shooting and movement across a free-roam Neo Arcadia
    • Use Party Chat to continue communicating with each other

    SYSTEMS

    GAME MODE ACTIVITY AND LOBBY WAITING TIME

    Activity levels will now appear on each of the Game Mode panels within the Play Menu referencing how long it will take to find a match of that game mode. If the wait time is short, the activity level will be referenced as High. The following levels can be displayed:

    • Very High Activity
    • High Activity
    • Moderate Activity
    • Low Activity

    Players will now have some frame of reference of how long to expect to wait based on the Activity level within a mode. For example, if the player chooses to play a mode with Low Activity, they may be more prepared to wait longer to find a match of that specific mode.

    Players will now also be advised how long to expect to wait before finding a match of the game mode of their choosing.

    In short, players will be greeted with two new additional pieces of info while matchmaking:

    • Total time looking for a match (a counter counting upwards)
    • The expected time to find a match (different for each game mode) Please note that the time is estimated, and it is possible to wait longer than what is displayed.

    Note: Ubisoft have seen lots of players cancelling Matchmaking after waiting for 60 seconds even if the time to find a match is around 120 seconds. If players had known they needed to wait only one more minute, they may not have cancelled. Additionally, by players cancelling matchmaking, they are extending the total wait times for other players, so they hope to also see the wait times drop.

    NEW MARKETPLACE ITEMS

    With this update they are bringing brand new items in the Hyper Scape Marketplace. You will be able to discover and purchase new cosmetics, including new Champions and new weekly bundles.

    QUALITY-OF-LIFE

    IMPROVED MARKETPLACE EXPERIENCE

    The game has regrouped all purchasable currency items available in Hyper Scape on the same page in the Marketplace.

    DISABLE CROSSPLAY OPTION ON XBOX

    The option to disable crossplay has been added for Xbox.

    BUG FIXES

    GAMEPLAY

    • Fixed an issue where Team Deathmatch matches could end right after the warmup phase if the lobby existed for more than 5 minutes.

    SOUND

    • Fixed an issue where the auto regen sound would still play when a Contender got eliminated in Team Deathmatch.

    UI

    • Fixed an issue where the critical health state feedback was not shown properly on Drones’ health bars when their health was low in Arcadium.
    • Fixed an issue where the background of an item preview could become abnormal in the information page and item inspect mode in the Marketplace.
    • Fixed an issue where when players were in the Marketplace portal and the daily offers timer hit 0:00, the tiles would lose all functionality and became unclickable

    CROWNCAST

    • Fixed multiple issues related to stats not showing properly when watching a Team Deathmatch match.

    GENERAL

    • Fixed multiple crashes and improved the general stability of the game.
    Hyper Scape Ubisoft
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

    Related Posts

    Big Rumble Boxing: Creed Champions to be produced by a Koch Media, Survios and MGM Partnership

    8 June 2021

    Demolition Racer “Wreckfest” Out Today

    1 June 2021

    Iconic Drivers Return to the Grid for F1 2021

    18 May 2021

    Comments are closed.

    Adverty & Apex Mobile Media Announce Partnership to Offer In-Play Gaming Inventory in Canada

    27 October 2022

    Adverty and Yazle announce exclusive in-game ad partnership in MENA region

    18 August 2022

    Adverty and Drive Ahead! developer Dodreams announce exclusive in-game ad partnership

    28 July 2022

    Adverty launches industry-first streaming video technology for In-Play™ ads in partnership with SeenThis

    14 July 2022

    Adverty’s Multi-patented and Industry-leading In-game Viewability Technology BrainImpression™ Now Available Within Oracle Moat

    5 July 2022

    Frameplay Announces New Attention Metric in Video Game Environments, Validated in Partnership with dentsu’s Attention Economy Team by First-to-Market Studies

    5 April 2022

    Adverty appoints Jonas Söderqvist as CEO as brands wakes up to the power of in-game advertising

    5 April 2022

    AdInMo expands its In-Game Ops Team

    18 November 2021
    DIGACHAN
    Twitter
    © 2023 DIGACHAN.

    Type above and press Enter to search. Press Esc to cancel.